Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Sunday, August 31, 2014

3D Model of a Video Camera Created in Blender

Even though Photoshop is what you might call my "first love", in the interests of staying versatile I spend quite a bit of time working in other applications: After Effects, Flash, Illustrator, Audition, etc.  This weekend I found myself sitting in front of Blender, a 3D modeling program.  Here's what came out:

Full render
Rendered without materials

This camera is fully modeling, textured, and rendered from scratch.  For those who care, I used only one image at a single angle for reference.  It's rendered in Cycles.  The sample size is 1000 at 1920 X 1080 resolution.  No textures were used.  It's all done using Cycle's material engine with only a tiny bit of node work.  There is a bit of graininess.  It could have used some more time cooking in the rendering engine, but big renders take lots of time, and it's time to play video games, so couldn't have my computer tied up all night.

Anyway, there it is; a near-photo-realistic picture of a camera that was not taken with a camera.

Comments and feedback are welcome.

Enjoy!

Monday, November 4, 2013

3D Barber Pole

Here's a barber pole I put together this weekend.  I don't know why I did it.  I felt the urge to make a barber pole.

For those interested in the technical aspects:  it was created 100% from scratch in Photoshop CC, starting with basic vector shapes which were then extruded and rendered.  No outside assets were used in the creation of this project.

Enjoy.


Monday, April 1, 2013

3D Keyboard Icon (CS6 Version)

Hey, guys, how's it going?  Due to a viewer request, we are re-releasing our 3D Keyboard Key Icon tutorial to be CS6 compliant.

Just to recap, in this tutorial we learn how to use Photoshop's 3D engine to create a simple keyboard key shaped icon.

You'll need the 3D material extension to complete this tutorial.  If you don't have that installed, go ahead and get it now.  If you don't know how, we've got you covered.  Watch the  3D material Preset Extension Tutorial to learn how.

Enjoy!


Tuesday, September 4, 2012

3D Photorealistic crayon Tutorial for Photoshop cs 6 Extended


Hey, folks, here's a new tutorial.  I know it's a lot longer than usual, but there's a lot of stuff going on here and I felt like I wouldn't be doing it justice if I shortened it any more than it already is.

Things covered in this tutorial:
Custom keyboard shortcut creation
Pen tool usage and work path creation
converting vector shapes into 3D objects
Using maps to manipulate lighting, reflection, gloss, and specularity.

Resources provided:
Image-Based Light
Bump Map

Monday, July 30, 2012

Crayon Tutorial Preview







Hey folks!  Here's a little preview of an upcoming tutorial.  We'll be playing with diffuse maps, specular maps, reflection maps, bump maps ... all kinds of craziness.  Stay tuned!

Monday, July 9, 2012

Rendered Hourglass


Here's the hourglass after being allowed to render for a little while (also some sand added)

Friday, July 6, 2012

Out of Time Hourglass

Preliminary render of my day-off project.  Rendering glass and shadows always takes quite a bit of time, so I didn't let it finish.  As a result, you can still see some grainy areas.  Those will go away after a full render.  I just wanted to share what I'd been working on today.

I don't have the sand in this one yet, so we call it Out of Time.

Enjoy.

Tuesday, June 19, 2012

Photoshop 3D Lightbulb: Sneak Peak


Here's a little preview of my latest work-in-progress.  I'm attempting to create a close-to-photo-realistic light bulb from scratch using no outside resources.  There's still a few kinks to work out, but once I'm done, do you guys think this is interesting enough for a tutorial?

Thursday, June 7, 2012

Captain America's Shield Tutorial

In today's tutorial, we will learn how to make a near photo-realistic reproduction of Captain America's iconic shield using a couple of tricks that aren't usually thought of when you're working in Photoshop.

This is one of the longest and most complete tutorials I've done, and it has tons of stuff packed in here.  It uses bump mapping, normal mapping, 3D material imports, image-based lighting ... the list goes on.

Wednesday, May 9, 2012

More Photoshop 3D - lightsaber


I've been doing my part stress testing the Photoshop CS 6 beta.  I've spent quite a bit of time on the 3D aspects of PS 6, trying to do increasingly complex projects.

Tuesday, March 20, 2012

3D Keyboard Key Icon Using Photoshop CS 5 Extended

Hey guys.  Here's a new tutorial for you using Photoshop® CS 5 Extended.  In this video, we cover how to quickly create a 3D keyboard key using the 3D capabilities of CS5 Extended.

Enjoy!

Monday, March 19, 2012

Installing 3D Material Presets Using the Extension Manager

Hey folks, here's a quick tutorial showing you how to download and install free material sets available from Photoshop.com for you to use in your 3D projects in Photoshop CS 5 Extended.  Once installed, these materials will permanently be available for use in your projects.

Stay tuned.  An upcoming tutorial will be using some of these new materials.  Thanks for watching.

 

Sunday, March 18, 2012

3D Rainbow Twisted Ring

Hey guys. I have a new Adobe® Photoshop® CS 5 Extended tutorial for you. While browsing the internet, I stumbled across an interesting design, and through some experimentation, was able to create my own version of it using a completely different technique.

Thanks for watching!














You can view the tutorial that inspired this video here ...
http://tutvid.com/category/tutorials/photoshop/page/5/

Tuesday, February 21, 2012

Render created using 3D inside Photoshop along with previous tutorial material

Hey guys, no tutorial today, but I thought you might be interested in seeing a project I slapped together.  I had an hour to kill, so I played with .... Photoshop.  Imagine that.

I was messing around with the 3D in cs5 extended and I thought to myself "this would look pretty good with a little tread plate".  So, using the technique from one of the earlier tutorials, I generated a pattern and from that, created a normal map to tuck snugly in behind the diffuse.

Just an aside, this was done 100% inside Photoshop.  No outside modeling software was used.  Maybe that will be in an upcoming tutorial?

Anyway, here's the pic, showing that there are some practical applications to all these crazy tutorials I throw up on the blog.  Enjoy.