This is one of the longest and most complete tutorials I've done, and it has tons of stuff packed in here. It uses bump mapping, normal mapping, 3D material imports, image-based lighting ... the list goes on.
Here are a few helpful links to earlier tutorials that cover some of the techniques used in this project. If you haven't viewed these tutorials already, take a few minutes to go over them now. It will help you make sense of some of the things we're doing in this tutorial.
Normal Map Principals and Nvidia Normal Map Filter Installation
Installing 3D Material Presets Using the Adobe Extension Manager
If you're familiar with those techniques already and just need direct links to the assets used in this tutorial, you can find them here ...
3D Materials and Image-based Lighting Presets
Nvidia Normal Map Filter
Background Image
Foreground Image
This tutorial is done in CS6 but can be completed in CS5. However, it makes heavy use of the 3D features of Photoshop, so you will need the Extended version(s) of those programs.
Thanks for watching!
Hey Will, Is Ps using cpu render or gpu render?
ReplyDeleteIt uses both, depending on your settings. There are options available that gives you some control over processing.
DeleteUnder the Performance tab in the preferences, there is a pane that first asks you if you even want to use the GPU, then gives you some management options.
Will, how do I post image in your blog? or Can I
ReplyDeleteYou can't post photos directly to the blog. You can upload them to your G+ album, then link them. (I think)
Delete