Hey, everyone! Here's a slide show I put together for an event I was invited to speak at. The slides were composed for a specific audience, but other than the first 4 or 5 slides, any beginner can find something useful in here. Enjoy!
Saturday, November 1, 2014
Sunday, August 31, 2014
3D Model of a Video Camera Created in Blender
Even though Photoshop is what you might call my "first love", in the interests of staying versatile I spend quite a bit of time working in other applications: After Effects, Flash, Illustrator, Audition, etc. This weekend I found myself sitting in front of Blender, a 3D modeling program. Here's what came out:
This camera is fully modeling, textured, and rendered from scratch. For those who care, I used only one image at a single angle for reference. It's rendered in Cycles. The sample size is 1000 at 1920 X 1080 resolution. No textures were used. It's all done using Cycle's material engine with only a tiny bit of node work. There is a bit of graininess. It could have used some more time cooking in the rendering engine, but big renders take lots of time, and it's time to play video games, so couldn't have my computer tied up all night.
Anyway, there it is; a near-photo-realistic picture of a camera that was not taken with a camera.
Comments and feedback are welcome.
Enjoy!
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| Full render |
![]() | |
| Rendered without materials |
This camera is fully modeling, textured, and rendered from scratch. For those who care, I used only one image at a single angle for reference. It's rendered in Cycles. The sample size is 1000 at 1920 X 1080 resolution. No textures were used. It's all done using Cycle's material engine with only a tiny bit of node work. There is a bit of graininess. It could have used some more time cooking in the rendering engine, but big renders take lots of time, and it's time to play video games, so couldn't have my computer tied up all night.
Anyway, there it is; a near-photo-realistic picture of a camera that was not taken with a camera.
Comments and feedback are welcome.
Enjoy!
Saturday, August 16, 2014
2.5D Mario - A Homage to the Classics
Hey everyone!
I just can't seem to shake my fondness for 8-bit gaming. No matter how advanced rendering technology becomes these are the characters I appreciate most.
In honor of that I've started a graphical series called "2.5D". Here's our friend, Mario, being portrayed in the first installment. As you can see we stayed true to the classic pixel art of the 8-bit era, then we gave it some depth and rendered it under realistic lighting. It's a new twist on an old favorite.
Stay tuned as more of your favorite classic video game characters get the treatment.
Enjoy!
I just can't seem to shake my fondness for 8-bit gaming. No matter how advanced rendering technology becomes these are the characters I appreciate most.
In honor of that I've started a graphical series called "2.5D". Here's our friend, Mario, being portrayed in the first installment. As you can see we stayed true to the classic pixel art of the 8-bit era, then we gave it some depth and rendered it under realistic lighting. It's a new twist on an old favorite.
Stay tuned as more of your favorite classic video game characters get the treatment.
Enjoy!
Sunday, August 3, 2014
Saturday, July 26, 2014
Minecraft Texture Pack
So I've got it in my head to try and put together a Minecraft texture pack. I've done a few samples but haven't decided to go all the way. What do you think?
Friday, May 30, 2014
Real-time Update Preview Window
Hello everyone! In this tutorial we'll learn how to set up a live preview window so you can monitor your progress while zoomed in at extreme magnification. With this simple trick you can spare yourself tons and tons of yo-yo zooming.
Enjoy!
Enjoy!
Wednesday, April 30, 2014
"Resistance is Futile"
I wouldn't call myself a Trekkie, exactly. I know very little Klingon. I am a fan, though. I just got a new workstation and decided it needed a custom wallpaper. I quickly whipped this one up. Enjoy.
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