Preliminary render of my day-off project. Rendering glass and shadows always takes quite a bit of time, so I didn't let it finish. As a result, you can still see some grainy areas. Those will go away after a full render. I just wanted to share what I'd been working on today.
I don't have the sand in this one yet, so we call it Out of Time.
Enjoy.
Friday, July 6, 2012
Wednesday, July 4, 2012
Saturday, June 30, 2012
Monday, June 25, 2012
Facebook Fan Page
Are you a facebook junkie? Then good news, everyone! Here's one more "Like!" button for you to click. So go ahead ... you know you want to. Just give it a little click, just one ... little ... click. It will feel soooo good. It's right over there, conveniently close to the Twitter button. (Maybe you should click that, too?) It's looks like this ...
Enjoy.
Saturday, June 23, 2012
Smart Objects part 4: Non-destructive Editing With Smart Filters
I hope you enjoy this one and as always, if you have questions, comments, or feedback we'd love to hear it. Leave a comment and tell us what you think!
Smart Objects Part 4: Smart Filters
Hey guys! How's it going? Here's a little preview of tomorrow's tutorial. In this lesson, we'll generate a random design pattern, using the non-destructive editing power of smart objects, this time with smart filters. We'll cover how to first apply smart filters, then go back to make changes to the filters after the fact, all without a single undo. Stay tuned!
Tuesday, June 19, 2012
Photoshop 3D Lightbulb: Sneak Peak
Here's a little preview of my latest work-in-progress. I'm attempting to create a close-to-photo-realistic light bulb from scratch using no outside resources. There's still a few kinks to work out, but once I'm done, do you guys think this is interesting enough for a tutorial?
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