Hello everyone! Long time, no post.
That's because we've been busy working on our new website. That's right, we've graduated from a simple blog to a full-fledged website, full of all the bells and whistles you expect. Well, it will be. It's still under construction, but it is in working order.
What's more, the new site will contain a much larger variety of content. We are expanding our focus. We will still have all the great Photoshop content you know and love, but we will also be including things about Animate, After Effects, Premiere Pro, Adobe Mobile apps, and just lots of Creative Cloud stuff in general. We will also step outside the Adobe sandbox from time to time to discuss things like Blender and the occasional pop culture event. Additionally, we hope to be able to include articles and commentary as well as tutorials.
With that said, we will no longer be hosting new content on Blogspot. From now on, please point your browser to Saberune Graphics and bookmark it. All new content will be hosted there. And don't worry! All of our tutorials will always be 100% free, so no registering, or joining mailing lists, or any of that other shifty nonsense.
Thank you for using my tutorials through the years. I look forward to many more.
Will Mahan
Saberune Graphics
Thursday, March 17, 2016
Saturday, November 29, 2014
Vector Portrait
Hello, everyone! I hope you're all getting to enjoy your weekend. I thought I'd share a little bit of what I've been working on this weekend.
Cheers!
Cheers!
Saturday, November 1, 2014
Presentation: Photoshop Workflow Basics
Hey, everyone! Here's a slide show I put together for an event I was invited to speak at. The slides were composed for a specific audience, but other than the first 4 or 5 slides, any beginner can find something useful in here. Enjoy!
Sunday, August 31, 2014
3D Model of a Video Camera Created in Blender
Even though Photoshop is what you might call my "first love", in the interests of staying versatile I spend quite a bit of time working in other applications: After Effects, Flash, Illustrator, Audition, etc. This weekend I found myself sitting in front of Blender, a 3D modeling program. Here's what came out:
This camera is fully modeling, textured, and rendered from scratch. For those who care, I used only one image at a single angle for reference. It's rendered in Cycles. The sample size is 1000 at 1920 X 1080 resolution. No textures were used. It's all done using Cycle's material engine with only a tiny bit of node work. There is a bit of graininess. It could have used some more time cooking in the rendering engine, but big renders take lots of time, and it's time to play video games, so couldn't have my computer tied up all night.
Anyway, there it is; a near-photo-realistic picture of a camera that was not taken with a camera.
Comments and feedback are welcome.
Enjoy!
Full render |
Rendered without materials |
This camera is fully modeling, textured, and rendered from scratch. For those who care, I used only one image at a single angle for reference. It's rendered in Cycles. The sample size is 1000 at 1920 X 1080 resolution. No textures were used. It's all done using Cycle's material engine with only a tiny bit of node work. There is a bit of graininess. It could have used some more time cooking in the rendering engine, but big renders take lots of time, and it's time to play video games, so couldn't have my computer tied up all night.
Anyway, there it is; a near-photo-realistic picture of a camera that was not taken with a camera.
Comments and feedback are welcome.
Enjoy!
Saturday, August 16, 2014
2.5D Mario - A Homage to the Classics
Hey everyone!
I just can't seem to shake my fondness for 8-bit gaming. No matter how advanced rendering technology becomes these are the characters I appreciate most.
In honor of that I've started a graphical series called "2.5D". Here's our friend, Mario, being portrayed in the first installment. As you can see we stayed true to the classic pixel art of the 8-bit era, then we gave it some depth and rendered it under realistic lighting. It's a new twist on an old favorite.
Stay tuned as more of your favorite classic video game characters get the treatment.
Enjoy!
I just can't seem to shake my fondness for 8-bit gaming. No matter how advanced rendering technology becomes these are the characters I appreciate most.
In honor of that I've started a graphical series called "2.5D". Here's our friend, Mario, being portrayed in the first installment. As you can see we stayed true to the classic pixel art of the 8-bit era, then we gave it some depth and rendered it under realistic lighting. It's a new twist on an old favorite.
Stay tuned as more of your favorite classic video game characters get the treatment.
Enjoy!
Sunday, August 3, 2014
Saturday, July 26, 2014
Minecraft Texture Pack
So I've got it in my head to try and put together a Minecraft texture pack. I've done a few samples but haven't decided to go all the way. What do you think?
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