|Rendered without materials|
This camera is fully modeling, textured, and rendered from scratch. For those who care, I used only one image at a single angle for reference. It's rendered in Cycles. The sample size is 1000 at 1920 X 1080 resolution. No textures were used. It's all done using Cycle's material engine with only a tiny bit of node work. There is a bit of graininess. It could have used some more time cooking in the rendering engine, but big renders take lots of time, and it's time to play video games, so couldn't have my computer tied up all night.
Anyway, there it is; a near-photo-realistic picture of a camera that was not taken with a camera.
Comments and feedback are welcome.